First the stats. The Dread Knights clock in at 26 pts/model with some great basic stats. Weapon Skill, Strength, and Initiative are a point higher than "standard" elves so they will likely be striking first. The raptors bring Mount's Protection +5 with Heavy Armor + Shield, meaning your average save is sitting at a +2 starting. Raptors are not that fast compared with most mounts and so only have a M of 7. They share Dread Elves rules of +1 to hit in melee and re-roll 1's to wound, but sadly have Stupidity. Leadership of 9 is pretty good to prevent most hurr durr durr's however. The Knights come with Lances, Full Command options, and can take a magical standard up to 50pts.
Each raptor came in 4 pieces... |
...each rider came in 7-8 pieces |
So where to begin the dissection? This is definitely an elite unit that fits snugly in the Special choices. As most cavalry options I envision I would probably run this unit with 10 models, 5 wide 2 ranks deep. Should I take some casualties from ranged/magic I will (hopefully) not lose their effectiveness early on. I wouldn't take this unit to deal with war machine crews but would look to flank some tasty unit that needed to be hit hard and fast. With the changes to spears I would try to avoid charging directly into the front as the Lethal Strike to cavalry rules can make a hopeful charge into a sad day.
On the charge the riders will get a +2 to their strength making the Dread Knights a potential counter to some high-toughness/save units. The raptors can bring up to 2 attacks into combat but their initiative is a 2, so most units will strike before that. This can be problematic depending on what you charge against but it is still a good thing to have. The raptors strike at WS3, S4 so it's not a bad trade-off considering most non-monster mount attacks.
Rawwwwr! |
Now let's talk about what the unit can bring for the standards. I won't go over over every single choice as that would take awhile so instead I will refer back to my previous post when I went over my Legionnaires right here. Since the Dread Knights can take a standard up to 50 points it opens up some options. I will talk about my preferred choices (not necessarily in order):
- Stalker's Standard: I would take this one more for the Swiftstride than the Strider rule. Being able to the re-roll charge dice is mucho useful indeed.
- Rending Banner: Having Armor Piercing (1) is useful, on the charge it'll change the -3 to the armor save from strength to -4, and normal H2H attacks to a nice -2.
- Bloody Banner of Nabh (Dread Elf book): Being able to re-roll 1's AND 2's on the To-Wound roll is a nice addition. I would probably use this banner for this unit if I were not taking it for another one already.
- From the Legionnaire list I would use Banner of Leadership (to avoid stupidity even more) or Banner of Speed (to counter the lower than average raptor Move).
The unit fully assembled, from behind! |
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