All righty folks and welcome back to another post by yours
truly, I certainly hope your day is going well and you are enjoying
yourselves. We’re following up on last batrep
post with another one, except this time we are going to try and cover 3 games
all in this post! Truthfully it’s
because I sort of…maybe…didn’t take as
many pictures as I had before?
Woops. Anyways here we go with
the next game we played, Guild Ball!
Sadly I took fewer pictures as we
played, a bad habit of mine, and so the picture quantity and content is limited. My apologies.
So starting the game off Wells wanted to try a different
guild this time around and settled on the Mortician’s Guild versus me playing
as the Alchemists. Our rosters were:
1.
Obulus
2.
Dirge
3.
Cosset
4.
Ghast
5.
Mist
6.
Silence
1.
Smoke
2.
Flask
3.
Katalyst1
4.
Compound
5.
Vitriol
6.
Calculus
I felt bad for Wells because my friend here plays 40k a lot,
but doesn’t get much exposure to other games and so I could tell he was having
a hard time. Throw on top of that a new
team, especially one as nuanced as the Mortician’s, and it was just hard for
the guy. I can’t say for certain if he
felt this way but the way he was playing suggested that he initially went
defensive because he wasn’t sure of what his team could do. Also,
the terrain was randomly generated (by tossing the 2D terrain like pancakes
from like a foot away lol) and so it was hard for him to maneuver around
without taking penalties. I’d say about
mid-game the gears were turning again for Wells mechanically (also he had an
overnight break to read about his team) and he started to work on making plays
but at this point, it was too late. The Alchemists had strong board control, kept
slowly ticking away at his health with condition damage, and the scoring potential was too strong.
In the end, the game
was 13 to 3, with the Alchemists scoring 2 goals and 3 KO’s (one was the
mascot). Smoke is a fun captain I have
to say with her Cloud Jumper ability and AoE manipulation. Wells and I talked about the game afterward and his early game hesitancy really
hurt his chances in the later phases.
The lack of team knowledge definitely hurt him as well and coming from a
Fisherman’s coach straight into Mortician’s with no pre-knowledge was not going
to be easy. We also talked a bit about
how some of his player use was sub-optimal and if he decided to try Mortician’s
again what he could have done differently, for example,
he rarely used Ghast except to shuffle around the board a bit when his playbook
is pretty solid for damage and some board control. I think next time I’ll see either the Fish
back on the field or perhaps this new Falconer’s minor guild that might be interesting to Wells (dude loves birds).
Vitriol on the right went and scored while the middle was jammed up |
Not Infinity, but Smoke on the top left scored the last goal of the game |
Do you see the Spekter and Intruder down for the count? The peeking Kriza in the bottom left was down too! |
I’d like to spend a lot of time on this game as Dark Age is
a pretty solid game overall. I only took
one picture however and Wells having only played 2 games before was not
prepared with knowledge to know how to best use his guys. As a result
it was a pretty harsh game for him as he struggled with a lot of the nuanced
rules that K3 have and as much as I tried to help remember which rules he had,
there was only so much that could be done.
The other part was not knowing how to use the models to the best of
their abilities. I give Wells credit it
though he started to piece some things together pretty quickly and started
using squad-links and combos here and there.
The nature of Dark Age is that it’s a brutal game and by the time the
gears were turning, the sand was stained deeply with Kukulkani blood and
littered with crystal skulls. The game
ended with a big advantage to the Skaard with a total of 13 to 3 VPs. The Warhead gave a lot of damage out that, at
times, was absolutely terrifying. When
down to only 1 hp that lummox hits with a PW of 14, and if you happen to be
prone that’s x2! For those unfamiliar
with Dark Age mechanics when you hit someone they then make an armor check
where you take your armor value and subtract the attack’s PW. In a game where you are rolling low that
means even if you had the highest armor value of 20 you’d still only be able to
avoid a hit like that on a 6 or lower, and if there’s a damage multiplier then
you roll that many dice and need to save on ALL of them to not take a
wound. Oh yeah, he was nasty.
How to ensure that no one else plays with you |
Well, that’s it for
gaming my fellow wargamers and I hope you enjoyed the batreps despite the lack of pictures and further details. We pretty much played a game a day and so the
details started to get hazy at times and the longer I play the more likely it
is I forget to take some snaps. Anyways
I hope you’re enjoying your hobby and time and until next time have a fun game
and may your dice be kind!
I've been in an Infinity itch for quite a while now myself :)
ReplyDeleteNot a fan of Guildball or Dark Age but awesome BatReps none the less!
Also Infinity is the only Game I've ever played that even if I'm getting my teeth kicked in I'm loving it :)
Keep it up!