Showing posts with label Dark Age. Show all posts
Showing posts with label Dark Age. Show all posts

Sunday, November 11, 2018

100 post celebration! Where has this fool been?!

Good evening fine folks of the hobby and wargaming community!  It has been a damn long time since I've last slapped a post up on here but that's not to say that things have been quiet for the hobby.  Quite the opposite indeed, I just found that life has made it challenging to keep up with the blog for a bit but now I have some time so I figure it is perfect to get things caught up on here.  Coincidentally this marks the 100th post of this randomly scheduled blog so hey that's something!  While I'm on the train of typing I'll talk about the game areas I've been playing a lot of, some projects I've been working on hobby-wise, and some news about games that I've been mulling about.  Let's roll the dice!

Well we made it somehow!
So last we chatted my comrades I believe it was back in June and since then I've been keeping the irons hot with the gaming.  To start I ended up joining a local Blood Bowl league which to date I've had 7 games played.  It all started when my brother came to visit and for all the years I've known him his interest in anything tabletop has been...chilly at best.  It never really clicked for him and he had some interest in the lore, old Warhammer Fantasy especially, but the gaming aspect just never took off.  So one day we sit down and I got him to try out a game of Blood Bowl and that was the spark that lit the fire up!  We played at least twice a day while he was there and he went and bought a Skaven team the following day.  Since then I've played a lot of Blood Bowl both online and off, have joined a local league, and have been working on my Orc team, Da Great Big Bepis, and so far it's been rough, to say the least.

Da Orcs take on Safari Orcs!
My Blood Bowl acumen has not been fully developed yet so my games have been challenging and for the most part, I've not seen any positive results until my Black Orc line started to get some skills (i.e. Guard).  The thing about Blood Bowl is to accept that the game is quite utter shenanigans from the start and so that has helped me avoid a large amount of Grade A American salt levels.  Despite the positive attitude, my Orcs have been taking a beating from everyone up until my last 2 games where I finally got a draw and a win!  You seasoned BB vets probably have a lot of tips and know this already, but having 4 Black Orc Blockers with no skills versus some with Guard has made such a huge difference it's like night and day.  I'm looking forward to the rest of the league and I think I've got 9 more games scheduled at the very least.  Will I do another league later on if offered?  Probably, but I cannot say it would be an Orc team as GW has been pumping out the new sets often enough.

Cage Da Ball!
In terms of games I've played this game is probably the least out of the three, but I have been playing more games of Konflikt '47 than I have lately and I have to say I am feeling the hook digging in deeper.  For those who do not know Konflikt is an alternate history set in World War 2 where a discovery of science has led to a new momentum in technological advances and has changed the face of war since.  It's not super crazy sci-fi but it's enough of a divergence that someone like me who isn't a fan of true historical wargaming can take a serious look at it and find something interesting and fun.  Mechanically it is based off of Bolt Action rules by Clockwork Goblin and produced by Warlord Games so there is a lot of compatibility between the two ranges.  One person can play a pure historical force from Bolt Action and the other can play a Konflikt Force with only a few minor adjustments here and there.  Otherwise, it lets you pair up your Shermans with American walkers (yes that is right, walkers as in mech walkers) and puts you to the test of the German genetically engineered nachtjager (vampire bat-human hybrids) and the totenkorps (nazi zombies anyone?)!  What's not to love?!

Ghosts phase right through terrain...surprise!
When I first started Bolt Action my interest in it was lukewarm at best.  I liked the activation mechanics and rules itself but the overall WW2 theme just wasn't hitting it for me.  I like my projects to have some potential for random spurts of creativity or wacky themes but Bolt Action had that "no the uniform color for the Wehrmacht WAS THIS COLOR AND NO OTHER HOW DARE YOU" vibe from the community.  If I wanted pink British, God forbid I play with anyone other than my close circle.  With Konflikt that barrier is lifted and I feel that the creative spark is back again.  With that in mind, my allegiance was gifted to me by Mike to the glorious empire of Japan!  I've played a few games with them and so far I am really liking the force as it plays in Konflikt and I've been looking at expanding my forces with more of their exoskeleton suits, Ghost squadron, and also their walkers.  I even snagged some alternate heads from Puppetswar to differentiate my dudes from traditional historical gaming! (note: I think the ones I ordered are not longer available but there are some Bushi similar ones available!)

Japan vs Italy to see who takes the secret Ragu recipe home
Finally in terms of what gaming I've been relatively active in CMON's newest addition to the scene and that is the Game of Thrones wargame, A Song of Ice and Fire.  My Kickstarter order arrived earlier this year and I've managed to get a few games in and I will say I really like this game.  It's like if you took what I liked about old Warhammer Fantasy and streamlined it so that it plays relatively quickly and brutally.  I will say it's not super in-depth as WHFB used to be but it's also not as bullshitty as some of GW games can be these days.  Some of the things I particularly enjoy are: you purchase entire units that are equal sized (certain exceptions apply) instead of units of individually priced out models of different sizes and footprints, you have a Tactics deck which you play cards from to change the course of battle, the said Tactics deck is composed of cards from your chosen house but also who is your commander, and the models are pretty solid quality that has enough detail to be exciting to look at but not too much where painting them en masse would be annoying. It seems like CMON plans on supporting the game for some time as of right now the current range has a good amount of Starks, Lannisters, Neutral (aka House Bolton right now), and are coming out with the Free Folk and Night's Watch.  Speaking of CMON support...

A quick intro game mid/late battle
One game that I wish CMON would continue to support is Dark Age.  That's right folks I don't care about the scuttlebutt on the official FB group I feel like this game has been kicked to the curb by CMON.  I feel like it was a self-fulfilling prophecy for Dark Age in that CMON must have thought to themselves "hey this game isn't making as much money as we want, so let's not do much to grow the game past the small community we have."  Then when surprise surprise, the game doesn't grow because they failed to pump life into it (not that the community hasn't tried to, it's just hard to grow a game when the suppliers of said game aren't adding much to the plate) they must have said "oh gee, this game isn't making money like we thought, time to silently kill it off."  Sure there are some on the FB group who believe that CMON is just waiting until the dust settles from A Song of Ice and Fire, but when you don't restock ANYTHING for an entire game and refuse to answer questions (or give vague "I'm not allowed to talk about that" at best) from the community?  Once it became apparent that the game was not being supported by CMON any longer (until I hear something otherwise this is the stance I hold) I went ahead and grabbed as many Skarrd as I could.  Hey even if CMON doesn't want the game to grow I still want to dig deep into the psychotic gribblies the faction has to offer.

When the Collector bug bites you hard
Aside from the various things I've got going on I've recently been picking up models and bits to get started on a nice 40k project.  I ended up painting some of the Death Guard for a Kill-Team event at NOVA Open but the curse of too many details made painting them fun but also frustrating as hell.  Trying to find a logical pattern of models to paint outside of the Dark Imperium box? Yeah, how about no.  Not saying my Death Guard are being put aside but my Death Guard are being put aside for the moment to revive my original allegiance to the sons of Sanguinius, the Blood Angels.  Regardless of their spot in the current meta (screw that noise) I am excited to try out some airbrushing techniques and get a decent sized force put together.  I'm also attempting to use nothing but Primaris models even for non-Primaris units like the Death Company and Devastators.  Until the old style armor gets made with modern scaling I am just avoiding the old stunty marines and I'll take my time converting marines.  I'm working on the final details but I think the story plan will be my usual MO: urban winter fighting.  I'm just waiting on some stuff from Pop Goes the Monkey (absolute legend) before I start working on this project.

Fun to paint but damn that's a lot of unique details for a basic marine

Tested out the Minitaire Ghost Tint method...not a success
That's not all I've been up to but that's all I've got for tonight folks!  Here's to another spurt of blogging that hopefully doesn't get crushed by the weight of real life!  Until next time happy gaming and thanks for sticking around folks!

Saturday, April 7, 2018

A Time for Batreps Part 2


All righty folks and welcome back to another post by yours truly, I certainly hope your day is going well and you are enjoying yourselves.  We’re following up on last batrep post with another one, except this time we are going to try and cover 3 games all in this post!  Truthfully it’s because I sort of…maybe…didn’t take as many pictures as I had before?  Woops.  Anyways here we go with the next game we played, Guild Ball!  Sadly I took fewer pictures as we played, a bad habit of mine, and so the picture quantity and content is limited.  My apologies.

So starting the game off Wells wanted to try a different guild this time around and settled on the Mortician’s Guild versus me playing as the Alchemists.  Our rosters were:

1.       Obulus
2.       Dirge
3.       Cosset
4.       Ghast
5.       Mist
6.       Silence

1.       Smoke
2.       Flask
3.       Katalyst1
4.       Compound
5.       Vitriol
6.       Calculus

I felt bad for Wells because my friend here plays 40k a lot, but doesn’t get much exposure to other games and so I could tell he was having a hard time.  Throw on top of that a new team, especially one as nuanced as the Mortician’s, and it was just hard for the guy.  I can’t say for certain if he felt this way but the way he was playing suggested that he initially went defensive because he wasn’t sure of what his team could do.  Also, the terrain was randomly generated (by tossing the 2D terrain like pancakes from like a foot away lol) and so it was hard for him to maneuver around without taking penalties.  I’d say about mid-game the gears were turning again for Wells mechanically (also he had an overnight break to read about his team) and he started to work on making plays but at this point, it was too late.  The Alchemists had strong board control, kept slowly ticking away at his health with condition damage, and the scoring potential was too strong.

Right at the start of turn 2-3
In the end, the game was 13 to 3, with the Alchemists scoring 2 goals and 3 KO’s (one was the mascot).  Smoke is a fun captain I have to say with her Cloud Jumper ability and AoE manipulation.  Wells and I talked about the game afterward and his early game hesitancy really hurt his chances in the later phases.  The lack of team knowledge definitely hurt him as well and coming from a Fisherman’s coach straight into Mortician’s with no pre-knowledge was not going to be easy.  We also talked a bit about how some of his player use was sub-optimal and if he decided to try Mortician’s again what he could have done differently, for example, he rarely used Ghast except to shuffle around the board a bit when his playbook is pretty solid for damage and some board control.  I think next time I’ll see either the Fish back on the field or perhaps this new Falconer’s minor guild that might be interesting to Wells (dude loves birds).
Vitriol on the right went and scored while the middle was jammed up
Our next game was Infinity and I’m not going to lie I was really excited about this game.  I’ve been feeling the Infinity itch lately with some of the new models being published (the new JSA force is so goooood) and so Wells agreed to try it out.  We had a beginner style game at GenCon last year and he enjoyed it and so we decided to do “intermediate rules.”  This was like a style that had more than the basics but wasn’t full blown Infinity either, for example TO camouflage was the -6 to hit a penalty but didn’t have the marker/deployment shenanigans.  Our lists were 300 points and made up of the models from Operation Icestorm and Beyond OIS.  Wells went with PanO and I went with Nomads.  We settled on the scenario Supremacy from the core rulebook and because we were using starter box models/lists we decided everyone would be a “specialist troop” but in a generalized sense so they didn’t get any special abilities apart from if they were an actual specialist.  Also, we didn’t play with Command Tokens because we’re still acclimating to this game.
Not Infinity, but Smoke on the top left scored the last goal of the game
So I won the initial roll and chose deployment zones and order and let me tell you this was my crucial mistake.  I chose a bad zone and I paid for it dearly.  This game was in Wells’ hands from the beginning and it was like shooting fish in a barrel for him.  My active turn 1 had my Spekter, Intruder, and my Kriza Borac all go unconscious because of his sniper Nisse.  Oh man, this was going to be rough.  Then my Reverend Healer acted as if she was a bad anime trope as an MMO healer and ended up killing off the Kriza with a natural 20 on her Doctor roll.  At this point, I lost a significant chunk of my firepower and it just went downhill from there.  My Mobile Brigada Lt. was able to move up along a building edge and take out the Nisse before being able to move in and secure a computer for 1 point.  On Wells’ active turn it was just a slaughterfest.  He jumped his Akhali out of LoS from anyone, moved him up, and took computers for his ever-increasing score.  He moved his Father-Knight up from out of cover and was able to take out my Lt. and hold the zone.  Turn 2 and 3 there wasn’t a whole lot of interesting action, as Wells bagged the game early on with his sniper.  So the score ended up being 9 to 1 with PanO walking away from this fight with barely a scratch.  Rough game but it taught me many lessons about Infinity in general and it’s still a game I very much enjoy, even when I am dying by the droves.
Do you see the Spekter and Intruder down for the count?  The peeking Kriza in the bottom left was down too!
Our final game of his trip was a match of Dark Age and we played a 1000 point match where I made a couple lists I had been using (not that they are super-efficient or anything since I’m still newish to the game also) and we played Kukulkani versus Horde Skaard, Wells and myself respectively.  The scenario was Ancient and Bloody Wasteland where the goal was to kill each other dead.  You gained a VP per 100 points (rounded up by to the nearest 50) killed off and whatever Secondary Objective VPs gained.  Think Secondary Objectives like the Tactical Objectives from 40k, randomly drawn objectives but with the caveat that you can tailor the deck (as long as you have at least 16 cards) with whichever cards you think you can get that game.

I’d like to spend a lot of time on this game as Dark Age is a pretty solid game overall.  I only took one picture however and Wells having only played 2 games before was not prepared with knowledge to know how to best use his guys.  As a result it was a pretty harsh game for him as he struggled with a lot of the nuanced rules that K3 have and as much as I tried to help remember which rules he had, there was only so much that could be done.  The other part was not knowing how to use the models to the best of their abilities.  I give Wells credit it though he started to piece some things together pretty quickly and started using squad-links and combos here and there.  The nature of Dark Age is that it’s a brutal game and by the time the gears were turning, the sand was stained deeply with Kukulkani blood and littered with crystal skulls.  The game ended with a big advantage to the Skaard with a total of 13 to 3 VPs.  The Warhead gave a lot of damage out that, at times, was absolutely terrifying.  When down to only 1 hp that lummox hits with a PW of 14, and if you happen to be prone that’s x2!  For those unfamiliar with Dark Age mechanics when you hit someone they then make an armor check where you take your armor value and subtract the attack’s PW.  In a game where you are rolling low that means even if you had the highest armor value of 20 you’d still only be able to avoid a hit like that on a 6 or lower, and if there’s a damage multiplier then you roll that many dice and need to save on ALL of them to not take a wound.  Oh yeah, he was nasty.
How to ensure that no one else plays with you
So overall despite the beatdown Wells seemed to have enjoyed Dark Age and my impression was that with more games for experience and perhaps a different force then it would have definitely been a different game.  I think the big difference was that K3 is a wonky force in my opinion and the learning curve, while not too steep, does require some practice games in before it starts to click.  There were a lot of little rules here and there that ended up making a big difference and I think once taken into consideration I think our future games will be vastly different. 

Well, that’s it for gaming my fellow wargamers and I hope you enjoyed the batreps despite the lack of pictures and further details.  We pretty much played a game a day and so the details started to get hazy at times and the longer I play the more likely it is I forget to take some snaps.  Anyways I hope you’re enjoying your hobby and time and until next time have a fun game and may your dice be kind!

Friday, October 21, 2016

Taking a look at my personal inventory and re-evaluating my gaming life

Good day to you my fellow gamers and welcome to another segment of Wargamer Ramblings!  So now that we’re done talking about Guild Ball for a bit (not completely done mind you, just taking a breather) I wanted to write up this little article.  I was inspired by my two friend’s blogs who wrote something similar, and I’m sure you’ve all seen an article of it before, but I wanted to take a moment and put that reviewing lens on my own life….


That’s right ladies and gentlemen I’m going to look at all the games I’m in, have/had armies, or expressed an interest in.  Let’s be real with each other, there are a lot of games out there in the table top miniature world and there are a lot of communities growing for each game.  As my friend Clayton has said before (paraphrased here) we live in a golden age of gaming where there are a lot of games, a lot of rule inspirations/copying, and many ideas being thrown around.  It’s a good idea from time to time to sit down and examine where we are at in this hobby so we know what we love, why we love, and who we love.  Let’s get started in no particular order, and by the way these are just opinions so if you don’t agree that’s ok with me J This might be a hefty ready again so please get a drink, snack, turn on some music and enjoy!



Hoo boy I wanted to start off with this one given its prolific presence in our community.  It used to be said that no matter what game you played, any wargamer had a 40k army in their collection and for most I would say it still holds true.  This game has a place in my heart because of my long history with the world of 40k and it being my first foray into plastic crack.  From the start with Space Crusade to my very first army of Blood Angels, 40k and its lore has history with my soul.  I’m sure it’s the same for others too, many people I’ve spoken to have strong opinions of 40k regardless of where those opinions may lie.  So chances are you will likely get a strong opinion when you bring up 40k at your LGS.

So where am I with this game?  Well at best I can say is that I have 2 active armies and would still play a game with someone, but it’s been a long time since I purchased anything 40k related or even invested much time into.  Not only because of my perceived price-to-model ratio being poor but also because I am frustrated with GW as a company in general.  I am not a fan of the choices they are making lately in terms of model aesthetics (I cannot stand the genestealer cult) and I find it really difficult to connect with some of the models being released.  Additionally it doesn’t seem like there is any sense of how they update the rules/armies except for whatever sells more, which in the scope of the industry is not really that appealing.  For a guy who loves Chaos Marines, having most other armies updated to 7th edition (and a couple of new “factions” released) whilst not seeing anything coming your way can get frustrating and really discouraging.

A couple things that has been bothering in a mechanical sense was the way that turns went and the low dice variance scores.  For one I no longer am a fan of the you-go-I-go mechanic as much as I used to be.  I’ve seen waaaaaaaay too many games dramatically shift in turn one when X blows up Y number of units or takes out prize model Z because my gun/unit/deathstar is so super effective~! One game in particular stands out when I saw a Blood Angel drop pod assault take out half of a Tyranid force in turn 1.  Fluffy? Yes.  Fun? Not for the other person receiving the shafting.  As for dice variance I think that in a world of genetically altered super humans and daemons and monsters, having a d6 to rely on for variance is no longer sufficient.  It doesn’t take into account the various differences inherently with each model, or possible environmental situations, and I feel like continued adherence to an old system stifles what could be an otherwise and improved and amazing game system.  So for me to come back I think if they maintained the scale of combat but just revamped the rules, including all the damn armies, to streamline then it would be worth taking another look at it with my wallet.


This is a game I’ve been recently getting into and for many, including myself, it’s becoming the replacement game of 40k.  I mean let’s be real, one of the designers is Rick Priestly.  It’s a game that has a lot of the elements and scale of 40k, has with vehicles and squad combat and other weapons of war, but set in a less grimdark and a harder sci-fi spin on things.  I find the lore to be in a way liberating because the background fluff allows it to be so.  Initially I wasn’t really into this game because I didn’t find the model aesthetics to be that great.  That is until they started to come out with more models and the divergence became more apparent and appetizing.  Now I can see how the different factions look on a whole and it’s starting to look more appealing with each release.  I just fell in love with the Spartan feel that the Algoryn bring to the table and so….

Now I am fully committed (also in part due to my gaming group getting into it hardcore) and have a soon to be functioning Algoryn force.  I am a fan of their dice mechanics and their turn system which I feel is a better representation to the battlefield and offers greater variance on the models.  Using the d10 system you can have models with obvious strengths and weaknesses that actually matter on the field instead of it boiling down a simple d6.  Also the randomized orders add a good element to the game because it at least gives you a chance to have that sense of control in a game and you don’t have to worry too much about being shafted turn 1, unless you have bad luck.  Which then the next game it might be completely different, which is better than having to worry if you get first turn or not every game!


I have a British army but I’ve not invested as much time or energy into it as some of my fellow gaming crew has.  When looking at it solely from Bolt Action’s perspective it’s a fun game yes, but I just don’t have the emotional investment into historical gaming.  I love WW2 stuff but for some reason it just doesn’t click in my wargaming.  With Warlord Games’ new introduction of the Konflikt rules and the alternative time-line bit going on, this might be a revived interest however.  I can feel it clicking more  The heavy infantry for what’s available out now looks great and I think with the quirky units coming out I feel like I can get in on this a bit more.  I’ll have to keep an eye out for what comes out for the British, but here’s hoping for some cool ideas and models in the near future! 


All right the next big game I’m invested in and that is Privateer Press’ Warmahordes.  I currently own a significant number of Protectorate models, a good number of Trollbloods, and a small Cryxian force.  I played a significant number of games in Mk 2 and participated in a few journeyman leagues as well as a couple steamrollers, so I’ve had some experience.  So here’s where I am with Warmahordes.  I still play it, it’s still fun, but the change from Mk 2 to 3 really felt more of a big rules errata than anything else.  Sure they changed the models around and increased/changed points so you could make more sense of it, but ultimately I still feel like we’re playing a shinier version of Mk 2.  It wasn’t a bad change, it just wasn’t a big enough change I suppose.  I guess in the end I was expecting some major changes but instead got a tweaked version of what I’m used to.  Not necessarily a bad thing, just a smidge disappointing.  Still it’s a good competitive game and a great game to organize tournaments around so I give it credit there, also still one of the best games to slow-grow into.  I still think the rule writing is one of the best in terms of clarity and comprehension and it has easily been the standard for which I judge other games in their rule composition.  Unfortunately the community has tunneled too hard on the competitive aspects of this game and so I tend to prefer playing with my friends who are not so focused on min-maxing or being hypercompetitive.  As a result of all this I feel like I am in this sense ennui when I think about this game.  Would I still play it?  Oh definitely.  Do I want to? Ehhhhh maybe.  Am I excited about future releases? Not really. 


Do I even have to go over this one?  Seriously I am in love with this game.  The rules are easy to grasp with a lot of depth behind it.  There is a lot of team variances that make playing each team different.  I am really intrigued by the game’s campaign/seasonal play and I wouldn’t mind trying this game out in that context.  They take into consideration team captains (i.e. players) doing the “wheeling and dealing” of the politics behind the scenes before a game is played.  The models are also pretty solid in regard to their sculpts and the different guilds each have their own thematic feel.  I like that it’s not super high-fantasy either and I enjoy the gritty medieval background.  Also I respect the company in that they have made efforts to get people to just play their game without any commitment to purchasing a single thing.  I mean how many companies do you know of that allow you print off paper models of their models, their tokens, and rules for free without charging you a thing for it?  I can’t think of anyone else, but Steamforged Games do.  They even put out a Vassal module so you can play online, and having tried it out it’s pretty solid! 


I love the idea of Infinity, I really do.  I also love the models, some of the best sculpts hands down. The background? Sci-fi warband battles with all kinds of crazy technology and cyberwarfare with vastly different factions, what’s not to love?  The problem is that I find the rules to be pretty hefty at times and sometimes it just hurts my brain.  Literally, thinking about the rules makes me go “uuuuuuuuugggh.”  It takes some dedicated time to learn the rules and then to implement them in games takes practice.  I think the moment I realized that the game was too hefty was when I tried to teach it to 2 friends of mine.  At first we struggled with a lot of stumbling with the rules, taking into consideration the different actions per order/gun distances/modifiers/die result/so on and then when my friend asked “hey I heard you can hack in this game right?” I sort of made an unnatural noise and well…we just moved on without hacking.  I love the models but I don’t think I can dedicate the time it would take to this game to master it.  It’s a great game if that is what you want but it’s a game you’d have to divert a lot of time to truly get good at, and to master the rules.  I respect anyone who does it because compared to me I would be a bumbling toddler.  Maybe I can do an occasional game or two but it’s otherwise really too big to mentally digest for my regular wargaming habitry. 


Another small skirmish game that I’ve been a fan of but set in a not-so-distant future.  I love the background story of collapsing nations and the subsequent uprising of mega-conglomerates with their spec-ops teams.  The game just went through a second edition and a lot of their rules have been updated with a pretty sleek and sexy rulebook.  Ironically my biggest gripe is that some of the rules can be unclear at times and sometimes it just seems that the editor didn’t do their job right.  Still the different MERCS teams available all offer different play options and each have their unique aesthetic which I love.  Still it’s a quick game with a bloody combat system that rewards smart play and it’s been a blast each time I’ve played.  Also it’s cheap as hell when you can get a whole faction for $35, score!  If the company continues supporting the game then I foresee some great potential.


I would love to get into Malifaux, but we don’t have the community to support it I’m afraid.  I love the card mechanic compared to simple die rolling (not that there’s anything wrong with dice) and the game play hits all the points on the list that I love.  Small scale/quickish battles? Check.  Models with some unique rules? Check.  Faction variance? Check.  Unique/quirk mechanics? Check.  Undead? Check.  I think Wyrd has done a great job with revising their game from the first edition and I think (from a distance) that this edition is pretty solid.  I like the quirky aesthetic they have going on with each faction and the feel of Malifaux’s models are enticing.  One thing that draws me in is how you develop an army list.  Instead of coming in with a list you generate like other games, instead you figure out your objectives first (which is done per player, so you each have different objectives) then you make your list.  So if you are playing an Arcanist faction but have more objective based goals then you might use a different crew of models than if you were wanting to kill everything on the table.  To me that’s pretty appealing and it encourages you to have a collection to draw upon should you come up with a different scenario.  Still without a local community to go off of I don’t think I’ll be getting into this game despite the appeal I have with it.


What’s to say other than that it’s a game I have an army for but probably won’t get much play out of it?  I think that the rules are pretty solid and well-written with a lot to offer for fans of old Warhammer Fantasy.  Unfortunately I think at this point there just isn’t enough of a fan base in my area to keep the engine running, and so despite having an army I don’t have the opponent to play.  I have played a couple games and I had a lot of fun, but without opponents it will be low on my list.  If you are interested the rules are free as is all the army lists and other bits!


So I wanted to mention this one as it was the successor to GW’s old WHFB line and for many people this major change has caused a lot of contention in the community.  I mean a lot of contention. I myself was initially part of the “burn everything related to AoS” group but now that the embers have cooled off a bit I’ve been taking a different look at the game.  The community who plays seem to really like this game and some of the new models coming out have been appealing to a degree.  I am careful with saying that last bit because of GW’s recent artistic direction and so I have reservations about future models.  That being said the recent release of the General’s Handbook has given me incentive to look into the game and so depending on our community I might dabble a bit into AoS…maybe.


I pretty much can sum up how I feel about this game in a sentence.  I have the models, I like playing the game, I don’t care enough about it to play outside of being asked or to sink more money into it.  That’s that!


So I am lumping up these two because not only are they from the same company and the same universe, but my feelings about them are also the same!  I think these games fill that sort of niche game fantasy of mine with epic scaled/space ship combat on a large scale.  I like the model aesthetics (especially for Planetfall) and I think the game system in theory would be fun and engaging to play.  With that in mind I am concerned about getting into these games for 2 main reasons: lack of community members and also a perceived lack of support from the company.  Now I can’t speak for Spartan Games but I honestly don’t know how much they are invested into Firestorm at this point.  To me it seems that they are all about the Halo game they have and coupled with their website design and low frequency of communication, I am left wondering if they left Firestorm on the backburner or not?  So I hope that they are invested somewhat into Firestorm so that my fears are to be assuaged and then potentially I could get into this game…one day.


I love the setting and the variance of models in Dark Age.  The background theme is sci-fi with wasteland warrior.  It also helps that the lore is pretty interesting and when you start getting into the storylines you get some pretty badass characters that you can bring to the table!  What I’ve enjoyed lately are the new model sculpts coming out that update the game and bring it in line with other models from other games.  I know a friend of mine enjoys the older sculpts but for me the updated ones are what will make this game more appealing for me.  One thing that I do love though is that each faction, and their various sub-factions, play differently and can accommodate different play styles.  That’s true for most games these days but for some reason I feel like it is a more prominent feature in Dark Age and is one of their selling points.  You can have two players both playing a Forsaken force but with different Saints and now each player is approaching the game from a completely different approach.  I have a small 500pt Kukulkani set but my heart is waiting for the new updated Ice Caste models as I believe I will enjoy their playstyle more, but I do like space Aztecs.


I am interested but I don’t know how much I like the models or the game system.  I think with new releases coming out I will have a better idea of if I can get connected with a faction or not.  Maybe I’ll get a demo and get a better idea of the game but I’ve heard good things about it from others so I am definitely willing to give it a shot.


This is a lot of games to go over, but not every game has been invested into and not every game I’ve invested to have current sway.  I’m sure if you were to take a look at your own list you’d have different thoughts and loves for each game, it’s what keeps us as a big community and powers our games along!  So what are your games and why?  Feel free to leave some of your thoughts and until then happy gaming out there!