Good morning fellow wargamers and welcome to today’s post,
hopefully for your reading enjoyment! It
was relatively quiet for the hobby lately and then my good friend Wells came
down to visit. Next thing I know I’m
playing a game daily with the guy and having to flex some game muscles I
haven’t in a while. It was a great time
and I was able to catch up on some games and relax during a rough work
week. So I wanted to share my battle
reports with you all on the 4 games we played!
Just like last time I can’t recall all the details because of old man
brain but I will share my impressions and some cool moments, and with that
let’s begin with part one of a two-part
post!
So our first game was the venerable and well known Warhammer
40k and Wells brought his Daemons of the great sorcerer himself, Tzeentch
(mono-god build)! This time he faced the
growing legions of the new Death Guard, the mortal vessels of his arch-nemesis
Nurgle. We played 2000 points and after
rolling for the mission and deployment we played Contact Lost and deployed in
corners (one of my favorite deployments to be honest). If you’re not familiar with Contact Lost the
gist of the mission was that you gained your Tactical Objectives by holding the
objectives and could have up to 6 at any time, so the game was like double
objective focused. Objective squared.
|
End of my turn 1 |
Let me tell you about this game.
Daemons of Tzeentch were rough to handle at
first.
I forgot a couple key points
about them such as not caring about your AP at all and they shoot…A LOT.
A host of 30 Daemons was cheaper than my 7 Plague
Marines.
The
first turn didn’t have a lot of happenings going on other than some
movement towards the objectives and hopefully better positioning for the next
turn.
Once Wells explained how his Pink
Horrors could fire 90 shots at full strength at S4 with +1 to wound it was
pretty clear that I needed to get stuck in and fast.
However,
since I play Death Guard fast was not really my strength so casualties were
expected even with my unholy resilience.
I split my force to try and cover two sides of the board and capture as
many objectives as I can, and Wells equally split his force but had the upper
hand in mobility, numbers, and firepower.
It became quickly apparent just how difficult it would be to budge his
daemons from any point on the field and
suitably
for the Death Guard it became a war of attrition.
|
The (in)famous Death Guard Champion |
Long story short (I have 3 more games to cover!) I barely
won 12 to 11 and that was due to Wells having some poor luck with his d3
objectives and never being able to score more than 1 point for those.
We had some good moments though.
Wells managed to Treason of Tzeentch my
daemon prince and subsequently charged one of my Helbrutes taking it from a
healthy untouched to nearly exploding with 2 wounds left.
Wells took out one of my Rhinos near his Lord
of Change causing it to explode for a nice 5 mortal wounds.
The Noxious Blightbringer, a model I
previously held little care for, was instrumental in my Plague Marines being
able to cut through 30 Pink Horrors with relative ease (I gave him the Dolorous
Knell for that sweet 2 dice on LD checks and pick the highest, with a nice -2
LD penalty as well).
Wells was able to
pick apart my backline units like the Predator and Helbrutes with his Burning
Chariots and he was able to secure objectives easily as he needed to, as his
blobs kept my line troopers busy by sheer numbers.
My MVP of the game,
however, was a Plague Marine champion who
single-handedly charged into a blob of 23+ Pink Horrors, and
managed to survive the overwatch fire to go on survive 8 rounds of melee combat
ALONE before Typhus waddled in to help.
Then he rolled up on an objective to score the last point I needed to
win the game, what a trooper! Wells was kind enough to give me a spare model he
had so I gave him a little trophy, some battle damage, and will be giving him a
name for his honorable service to Nurgle.
|
Still holding strong for Nurgle! |
|
Survived and took an objective, mah man! |
Like I said it was a rough game for me as I took models that
eventually did very little than what I expected or their gear wasn’t that great
against daemons.
Instead of Blight
Launchers, I should have
gone with the Plaguespewers for the auto-hit
d6’s to spread the wounds on his units, as the higher AP didn’t matter squat to
his models.
I also lacked a lot of
multi-wound damage dealers so when faced with his bigger stuff (i.e. Burning
Chariots, Soul Grinder, and the Lord of Change) my options were limited and
scarce.
Late game I had nothing that
could threaten his Lord of Change and if Wells had better dice rolls for his
psychic powers overall (he still had some solid rolls don’t get me wrong)
things might have been very different when those mortal wounds start flowing in.
As a side
note,
I still do not like using Poxwalkers as a unit and I am still not a fan of
their models so I think for future games I will forgo them in favor of
Plaguebearers.
I’ve heard on some sites
about the Poxwalker infinity circuit or whatever, but truthfully screw that
noise and stay on the shelf.
I mean the
Plaguebearers are comparatively T4 with ++5 and Disgustingly Resilient with
better attacks, and only at a slightly higher
cost,
it makes it kind of hard to NOT take them over the
zambos.
Also I wouldn’t have
put forth points into power fists unless I knew that squad was going to try and
tackle these bigger targets, but with the prolific number of ++4 saves rolling
around it was hard to land some of that much needed damage and so maybe they
had a place and I just didn’t use them correctly.
|
With a new Tzeentch trophy |
Overall it was a good game and we both had a lot of fun but
I felt that Wells should have won by all rights.
If he had some better VP dice rolls he would
have definitely come out of this victorious.
As for
me, I think I’ve learned a
lesson about making sure you have the right tools for the job in this
edition.
I know I’ve said that before
and I truly believe it, but for some reason this game I went potato and didn’t
consider it more carefully.
I’d like to
think I am usually decent at doing that but perhaps I need more exposure to
different armies to be better at that skill.
Ah well!
There is always a next
time, and speaking of next times we’ll go over part 2 of the
batrep summaries.
Until then happy gaming and hobbying folks!
Looks like a lot of fun! I am itch'n to play 8th ed again!
ReplyDeleteI've played a little of 7th but I have to say I'm enjoying 8th edition a lot. More than I expected to!
ReplyDelete