Monday, July 18, 2016

Let me see those Protectorate changes part 2

Greetings and salutations fellow war gamers!  I hope you are doing well on this fine day wherever you are and that you have been having great luck with your war gaming/hobby!  Today I wanted to take a look at some more of those Protectorate changes in MkIII.  Since last time we looked at some of the more noticeable warcaster changes, I think today we can look at some of the warjacks and take a quick glance over.  Let's get to it!

One thing that has changed for a lot of 'jacks has been their point cost adjustments.  Translated into MKII points some have gotten a little cheaper, with the intent to make taking 'jacks more attractive I'm sure.  Going down the line in War Room 2 I can see that the Avatar and Blessing of Vengeance pretty much stayed the same with some point adjustments here and there.  Blood of Martyrs had a nice change up though.  Parry was dropped in favor of getting Side Step naturally and now when bonded with Thyra it gains Apparition.  Oh and its weapons now have Grievous Wounds, ouch!
A 'jack that belongs to this badass lady is sure to be nasty too!
It might not be a bad idea to go over which ones didn't change (that I noticed) over from MkIII.  The Crusader, Devout, Dervish, Indictor, Repenter, Revenger, Purifier, Vanquisher, and the Judicator appear to have had little to no changes from MkII to III.  If I missed something like a change in DEF/ARM or POW let me know in the comments below!

One thing that has changed for some 'jacks, Namely the Reckoner/Castigator/Sanctifier chassis, is that they now have concealment naturally and living enemy models in 2" have a -2 to their attack rolls.  Good 'ole Ashen Veil rule, more than likely coming from their particular smoke stacks?  There have been some minor changes across the board.  Guardians get Set Defense now to help against charges.  Templars gained Shield Guard to help keep those warcasters safe!  The wording on the Revelator made it more specifically anti-stealth and less ant-camouflage but remained largely the same.  Oh and the Vigilant now has the Roadblock rule acting as an obstacle for friendly models to get cover from.  Not bad at all.  Finally the Redeemer, while largely unchanged stat-wise, is now not that bad of a focus sink as it used to be with the changes to ROF, being able to fire off 3 inaccurate small AoE's at a pretty decent RNG.
So many AoE's and still a funky looking sculpt
I do want to touch on a change some were quite displeased about and that is the Reckoner.  This jack was considered by many to be an auto-include in most PoM lists and for good reason.  It was great at a little bit of everything and with the assault rule in place (with the Choir buff) it was doing a lot of damage.  Don't get me wrong I think it's still a good 'jack, just maybe not so much a auto-include anymore.  Now that assault has dropped you will have to choose between the shot, which has a decent range to it still, or going into melee.  The gun still has the Flare rule though, so yay?
Just wanted to show off the new sculpt, no more chicken legs!
Looking at the last few character 'jacks it looks like Fire of Salvation stayed the same stat-wise.  Looks like Hand of Judgment also remained largely the same with a slight buff to the spray.  Finally Scourge of Heresy changed up a bit though not drastically.  It dropped Arcane Assassin completely and its bonding with Reznik also changed.  Instead it now gets to advance more frequently whenever Reznik goes to work and takes someone out.  I would have thought that maybe Arcane Assassin would have been dropped for Blessed on the weapons but alas it is not so.
Overall impression of 'jack changes, approved!
So overall I feel that there haven't been a lot of major changes to the set of Protectorate 'jacks but there have been a lot of tweaks going on.  Some have become a more attractive option and others toned down to be in line with similarly priced 'jacks.  I do look forward to testing out some of the new 'jack/caster combos and seeing how they fare on the field.  If you have any suggestions/comments/corrections feel free to leave a note.  Until then happy gaming!

No comments:

Post a Comment