Showing posts with label cryx. Show all posts
Showing posts with label cryx. Show all posts

Thursday, May 17, 2018

Blood, Souls, and Fashionable Gator Boots - Cycle 4 Batreps


Good day to you fellow wargamers and I hope you are faring well in whatever it is you are doing!  We are back here today with another batrep post starring your potentially favorite tactical game of steam-powered robots and angry beasts: Warmahordes!  I had the privilege of being able to play some really cool gents for our local Journeyman League and this time I actually took more than 2 pictures.  I’m really excited to go over the games so let’s get right to it, shall we?  This might be a nice long post since I’ve got three games to cover this cycle, so get a nice drink and get comfy for the ride ahead!


So the first thing I wanted to mention is that my list-making has been craptastic this League.  The caveats of not being able to change my list at all in conjunction with forgetting about the Mk3 theme list push has left me with only one option to go for my Cryx and that is the Infernal Machines theme force.  Truthfully it wouldn’t have been so bad if I had planned it out but due to forgetting that themes were a thing I chose my models poorly and subsequently I’m catching up.  So I had to adjust my warcaster to meet the needs of my list and so I switched out Bane Witch Agathia for Warwitch Deneghra, as I’m going to need the “Queen of Debuffing” to help my poor undead minions out.  So here’s my current Cycle 4 list:

·         Warwitch Deneghra
o   The Withershadow Combine
o   Deathripper
o   Slayer
o   Reaper
o   X2 Ripjaws
·         Pistol Wraith
·         Mechanithrall Min. Unit
o   X1 Brute Thrall
·         Necrosurgeon and Stitch Thralls
·         X2 Soul Trapper


Had I planned this list out I would have avoided taking the Withershadow Combine and instead of a Skarlock Thrall, and I would have been spending more points on the Mechanithralls and Brute Thralls and instead of Ripjaws maybe a Defiler or a Nightwretch.  While I like the potential Ambush rule being used on a unit of Mechanithralls with Brutes, the giving of Hyper-Aggressive to my warjacks is not really that great when my ‘jacks are paper thin and break easily.  Ultimately it was my fault for not paying more attention when designing my list and so any derision has been my fault only, I’ll own that.  So for me, this theme is meh right now, but I’m determined to make it work!  Eventually, I’ll have it working but until then I made due with what I have.

My first game was against Mark and his Khadoran force chock-full of Winterguard infantry, led by the Supreme Kommandant Irusk.  Initially, I felt intimidated by the number of troopers he had on the field, and placing them in a brick formation around Irusk gave me pause as I didn’t feel like I had enough bodies of my own.  Not to mention his 3 warjacks coming down the field as well, all those hitboxes and ARM 20s were not appetizing.  It was going to be a test to see how well I could debuff his forces and whittle them down before they could crash on me like a tsunami of angry Khadorans.
The first turn was full of movement followed by turn 2 of cautionary placement and preparing for the inevitable melee.  Mark kept the majority of his infantry in the back and let his Decimator take the first hit from my Mechanithralls.  With the onset of Parasite, the amount of damage coming from combo-smite was impressive, but the follow-up attacks from Mark cleaned them out pretty quickly.  I think in this game the Necrosurgeon only managed to bring back 3 zambos before the unit was wiped out.  Meanwhile, on my right side, I moved up my Ripjaws along the flank to keep them far away from his jacks, knowing full-well that one hit would cause them to crumble immediately.  Early on I cast Crippling Grasp on his closest unit of Winterguard as they would jam the rest of the unit down with their decreased SPD stat.

After several Venom sprays and a "get over here" shot from the Reaper

Trying to clear out his warjacks
It was about turn 3 that I remembered that Deneghra also had Venom and realized that spell was my only counter against his infantry horde.  Mark took out a Ripjaw and my Deathripper without batting an eye (DEF/ARM 14 and 20hp does not last long) and leaving me with only 1 arc node to play around with.  I put Parasite on his Marauder, but not before it had a chance to deal some real damage.  This turn I popped my feat as well as I knew I would need that sweet -4/-4 to his Infantry as I cast multiple venoms.  I managed to clear out a good chunk but the Tough granted by Irusk left a lot of bodies unharmed.  I was able to do some serious damage to his Marauder as well but that Juggernaut was ready to replace its role and I was running out of options fast. 

The hard fought bloodbath

Mark’s Juggernaut was doing some real work on my left side as he quickly took out the Slayer and started putting the hurt on the Reaper.  I was running out of options so I resolved to try and assassinate Irusk with Deneghra.  It took me a turn of positioning and keeping his Juggernaut busy, but eventually, I was able to jam it up long enough for the Reaper to take it out (with the help of Parasite).  I was then able to rush on in and take out Irusk for the hard-fought victory against the Motherland!  Mark was an excellent person to play with and the game was difficult on both ends, definitely one of those “it’s anyone’s game” type of match.

My only chance to take out Irusk
My next game was against Scott’s Skorne and Lord Tyrant Zaadesh leading the massive beef wall that was his beasts.  This matchup was difficult for me for many reasons including the aforementioned list difficulties, but also Zaadesh was able to maintain Battle Lust which left a bubble surrounding each of his beasts where he could counter-charge anything of mine that moved within 6” of his.  Compound that with the animus from the Titan Sentry allowing him to make strikes back if attacked put me in a pretty rough position of hesitancy.

Deployment
So Scott laid down a couple of Burning Ash clouds which effectively neutered my ability to engage him first, which only further compounded his defense and limited my options.  Scott sent out one of his Cyclops early on but left his big beefy boiis in the back.  I was left with assaulting this lone light beast and hope the counter-attack wasn’t too bad, or I would let him rampage through and hope that it wouldn’t leave me unable to engage his heavies.  I went with the former option and went in for the kill.  A good shot from his Cyclops Raider took out half of my Slayer’s hitboxes, and thus crippling move and one of his arms.  That hurt more than just the lost health as it also neutralized my alpha Combo-Strike + Charge + Deneghra combo before he had the chance to get in the fight.

Initial advances
On my right side, his Gladiator and Bronzeback worked their way through my Ripjaw and Mechanithralls with relative ease, mere momentary roadblocks towards the march on my caster.  The only consolation was that my Necrosurgeon did some work and kept the 6 Mechanithralls up almost all game.  On my left flank, his Sentry engaged both Ripjaw and Reaper with some solid damage to both jacks.  I had a gamble and hoped that it would pan out as I was quickly running out of options.  I cast Ghost Walk on the Reaper, who I also fully loaded up with focus as I then moved him up into the woods nearby and took a shot at Zaadesh.  It was a hit and I was able to drag the little bugger closer in for some damage! 

Me taking the bait
Unfortunately, while I managed to score a nice combo off Zaadesh had some fury stacked on him and the counter-attack from him, 2 attacks specifically, took out the Reaper without blinking an eye.  At this point all of my heavy hitters were down and out, leaving little offensive bite to take on his beasts.  I had one chance, but in reality, it was more of a Hail Mary dropped in a prayer to win this game.  The mechanithrall farthest on the left took out the Beast Handler, leaving Deneghra a shot at being able to charge Zaadesh.  I managed to hit and deal some damage but let’s be honest folks, the Queen of Debuffing is no fighter and Zaadesh had fury on him to transfer the damage.  After my failed charge I conceded the game to Scott as my lovely lady was dead-center of the board surrounded by angry elephants.

The stifled advance of Cryx against the meat of Skorne

Last ditch effort
My last game for Cycle 4 was against Richard and his Gatormen, specifically running a nice Barnabas 2 list chock full of corpse tokens.  Hoo boy, this was going to be rough because a) his list was definitely superior in synergy and efficacy and b) I knew very little about his models except for a few exceptions here and there.  After deployment I moved my forces up on the two flanks, trying to spread my threat as best I could.  Richard responded in kind my deploying his forces in such a way that he had a central base to support his flanks but was able to send out countermeasures for what I had lined up.  Specifically, anti-infantry towards my infantry and anti-jacks to my jacks.  The first turn was what you expect happened as we ran and got into better positions for the next turn.  One thing I want to throw out so it’s not repeated was that he maintained was the spell Execration of Blackest Night which caused a -2 to all attack rolls within 10” of Barnabas.

Up against the Gators
This was a rough game for me but I gave it all I could!  I had some bad rolls early so threats that might have been neutralized or mitigated were not and I was left to spend more effort to trade pieces than I would have liked.  I was able to take out the Blackhide Wraslter, but at the cost of my Reaper taking his charge (which was ridiculously awesome for Richard, sad news bears for me) and committing a fully focus charged Slayer to take down.  Meanwhile, my Ripjaws were useless despite Powerful Attacks I only managed to get 1 crit off of the Boneswarm.  Deneghra couldn’t cast debuffs to save her life.  My Brute Thrall took out the Totem Hunter but that’s about it.  Meanwhile, Skarath was wiping out Mechanithralls left and right with his sprays and Counterblasts.  He had a perfect counter to every move I made, it was like a dance of perfect death.  Even on my feat turn, it made little difference, my debuff helped a little bit but without the weight of additional spells I just could not capitalize on this opportunity.

After the first turn runs!

Taking the Gator hit...not that well
Next turn Richard charged Barnabas in and let me tell you, where Deneghra is not a fighter…Barnabas is a murderer.  So one thing about Richard’s list was that he included a Boil Master & Spirit Cauldron.  This cauldron was pumping out special sauce like it was no business.  Big Shaq would have been impressed with the level of sauce.  Corpse tokens were flowing like Willy Wonka’s chocolate river.  These gators were so fed on spicy corpses that they were looking like Homer being force-fed donuts in Hell.  Barnabas came in and slaughtered my remaining jacks and then he popped his feat.  Oh lawdy, this feat made me sweat.  So I did some damage right…Barnabas used all his fury…I was thinking “yeah I can maybe get him”…nope.  Richard used that feat, swallowed up his Farrow minions, some boney boiis and not only regained his fury but also healed up all that damage I had to manage to pull off on his Boneswarm.  So now I had one fat and angry Gator Boii with only a barn and the Withershadow Combine in between him and my sweet gentle Deneghra.  On my right flank, my Mechanithrall unit was being a nuisance but that’s about it.  His Boneswarm hot on Denghra’s heels, my only saving grace was that he could not hit a 10, which would have ended the game.

Trying to make some headway

Aaaaaaand Barnabas came in the fight.
Once again I found myself in the hot seat of “my only chance” and I put Ghost Walk on Deneghra and walked right through the shack right on the other side.  I managed to get Crippling Grasp on Barnabas and tossed Black Talons on him, which I managed to get the crit effect and Shadow Bound his reptilian self.  The Withershadow managed to get a couple good hits on him but not enough to get a transfer, but enough to get him down to 4 hitboxes.  Sadly the revenge of the angry Gator Boii ended the game for a victory to Richard.

The last attempt to snipe out Barnabas
I won’t lie all of these games were difficult and hard fought, which I can say is primarily due to Deneghra and her ability to debuff like no one else.  Each opponent played well and I learned a lot from the games played.  I think one core issue was that I spread my forces over-confident in their ability to hold their own, but forgetting that 12/12 zombies are not effective meat-shields.  Especially since I only have 6.  I think once I catch up in the next cycle or two my list will be a little closer to where I want it.  Not having the bodies leaves my threat limited to key pieces and ones those are gone I had little option left.  1 Brute Thrall isn’t intimidating, but if I had 6 on the field it might be a little different.  20 Mechanithralls move from annoying to difficulty, especially with the recursion mechanic with my Necrosurgeon and Gollums.  So for next game, I think if I stick with overwhelming force in one area versus spreading them out I might have better luck.  We’ll see.


Well, folks that is all for these three games.  I hope this has been an interesting read for you all and I look forward to bringing some more batreps in Cycle 5.  With more zombies!  More debuffs!  Extra tears!  Until then fellow gamers may your dice be kind and your opponents kinder!


Wednesday, February 14, 2018

Iron Dice and Bloody Paint


Good tidings to you my fellow gamers and welcome back to another exciting (maybe?) post by yours truly!  As usual, I hope things are going well for your all in your lives and I hope whatever progress is being made in your hobby life is going better than expected.  Today’s ramblings are a bit of a mix between your usual “this is my update lulz” dashed in with some talk about recent games I’ve had.  So let’s get on with it!
It's a good day when you have updates AND games to talk about!
Since the start of the New Year I’ve finally adjusted myself proper to the new work schedule, which is a normal routine one, and as a result, I’ve been able to get some regular painting in.  I’m not a fan of making hard deadlines like “in three weeks I’ll paint a whole army” because I can’t predict what will happen in life.  Instead, the approach I’ve gone with has been “try to do something each day because some progress is better than no progress.”  With that motto, I’ve got to say I’ve been able to get some progress in!  For one I am almost done with my Gates of Antares Algoryn army with only 4 vehicles and 20 troopers left before having a fully painted (i.e. until I get more models) force.  I’ve had to divert some of my attention away, however, due to more pressing events in terms of gaming and commitments.
Most of the Dust Reaper force, for more info check them out here.
If you’ve been reading this for a while you’ll probably remember that I put Warmahordes on the backburner as it was just not the game focus at the time.  Since the release of Mk3 I’ve not had a lot of incentive to go back and with the community changes PP had (i.e. getting rid of pressgangers and the implementing of CID), it felt that the focus of the game was slanted more towards tournament players.  Recently we’ve had a local resurgence of the game and the old fires have started kindling again.  We’ve had a total of 30+ players join this shindig, myself included, and we’re going with an alternative setup with the Journeyman League rules.  With this run, I’ve decided to refocus one the Warmachine side of things and I’m going with the undead forces of Cryx!
Old color scheme
New color scheme!
Since we’re not doing weeks per se but rather 4-week cycles it’s taken a lot of pressure off of me to rush and get games in like a madman.  It’s also helped me with the painting portion as I can take some time working on models instead of rushing as I have in the past.  Unfortunately, my color scheme idea has changed from my original run with Cryx and so I’ve had to strip a lot of models, but that is ok with me as it saves me some money and time assembling.  For my initial battlegroup, I decided to stick with a simple choice and picked up Bane Witch Agathia and her battlegroup in the Mk3 starter box.  We had the option of picking our own battlegroups but truthfully I didn’t care enough at the time to bother with it.  One caveat I will need to keep in mind with the league is that our lists do not change at all, so whatever I choose to take in the upcoming cycles will stick with me for the whole league.
75 pt game Asphyxious2 vs Elara2
As I said I managed to get some games in with some of the other leaguers and they’ve been great to game with.  Unfortunately, I don’t have pictures of my matches with them, but I have some when I played against my wife (which after hearing about the league games wanted to get one in herself).  Last Saturday I was able to get a total of 5 league games in and got some decent practice with Agathia as a warcaster.  Her battlegroup consisted of a Slayer, Reaper, and Deathripper.  Considering my loadout my general starting strategy would be to put Parasite on a target, drag it out with the Reaper, and then finish it off with a Slayer.  If I was lucky to put Parasite the turn before, then if need be I could further debuff ARM with Agathia’s Dark Shroud for a nasty -5 to the stat.  Most of my games didn’t really follow through with this strategy but that was my initial plan at the very least.  If I won the roll-off I generally chose to go second so I could react to my opponents, a strategy I’m not sure
 
After 1st turn move my right side is under attack with her Myrmidon's and I'm taking a beating from Imperatus, while on my left side her infantry fall to the combined might of my Mechanithralls and spell slinging Gaspy (who sucks up those souls).

Another round of engaged combat and her jacks put many of my troops back into the ground while the Satyxis Gunslingers sneak around the side and help clear out more infantry.  Gaspy is getting ready to pop his feat down below.

I started off the day playing a game with Jared and his Mk3 Legion battlegroup.  Despite the nerf to Shredders, they hit pretty hard against Cryx’s paper-thin armor (also not helped by Jared’s great dice rolling) and so I had to rely on my Reaper’s harpoon drag to pull his beasts out from position and take them down bit by bit until I could charge in for the assassination.  My next game was against Cody and his Mk2 Skorne starter battlegroup.  Cody had some great placement for his models and if he hadn’t told me he was a new player then I wouldn’t have thought he was.  Unfortunately, the dice were really against him and both of his Cyclops’ charges failed terribly leaving him wide open for the counter-attack and refocus onto his Gladiator and caster for the second win.  My third game was with Mark and his Mk3 Khador starter box, a matchup I was concerned about due to Khador’s high damage output and my terrible armor.  Unfortunately for Mark a Parasited Juggernaut combined with some lucky damage rolls (a combo-striking Slayer with triple 6’s on the damage roll for example) took his jack out before he could get some mileage out of him.  With one less jack, I was able to maneuver around more freely and eventually I was able to charge Kozlov for an assassination win.  My fourth game was against Tom and his Mercenaries Magnus battlegroup, which was a hard-fought battle.  I went with an aggressive move and ran up towards mid-field cover, popping my feat early to take advantage of the stealth it brought.  Tom just wait the feat turn out and in the following turn blasted my jacks out of cover.  He was able to take apart my battlegroup easily with his high P+S and my low ARM, so I had a desperate gamble to try and snatch victory.  I charged with Agathia and plinked his health down 3 pts, then 3 pts, then 2pts, and with dice -3 for damage I needed boxcars to pull it off.  Luck was with me because boxcars it was and just barely did I manage to secure victory!  My last game was a rematch with Cody and this time he was more prepared for my battlegroup’s shenanigans.  His charges were more successful this time around so I lost some key momentum to maneuver around for a warlock kill.  Due to losing my Deathripper and Slayer, I did not have enough activations left to take advantage of an opening to Morghul, and so in his following turn, Cody was able to secure the victory against me.  Overall 4W-1L was not a bad way to get back into WM/H, and the opponents were all great gents so truly that was the best part.
After Gaspy's feat turn I chunked her Manticore and took out Imperatus but I didn't have enough activations left to take Elara down.  She gambled on leaving melee as Elara only had 5 boxes left...

With all my free strikes missing by 1 each Elara was able to walk around my troops, got Marked for Death on Gaspy, and took him down for victory to the Retribution!  It was a good game overall.
As far as hobbying goes I am doing the bare minimum for my Cryx, not in terms of painting effort but in terms of numbers.  I still want to finish my Gates army and since I am also concurrently in an Age of Sigmar campaign I need to get my ghostly Ironjawz painted up.  So my plan is to paint what I need for the current cycle in the Journeyman League, and then paint something else up.  Hopefully, I’ll be able to balance the games out and get some overall progress done as needed.  I am also looking forward to some more games as well in the future, and hopefully, I’ll have pictures to go with the games I actually played.  That’s it, for now, gamers and I hope your dice run hot and your paint flows smooth!  Until next time, happy gaming!


Monday, August 15, 2016

Feel like a late posted batrep? Why yes please!

Good morning/evening/night/whatever fellow war gamers and welcome to another exciting battle report!  I'm your host here at Wargamer Ramblings and I hope you have been having a fantastic time doing whatever it is you are doing!  I know for me it's been a lot of model assembly from GenCon but that's a post for another time!  Today I wanted to post up the battle I had with my local Cryx guru Kevin with my first true Mk3 game, 75pts and the SR2016 Incursion scenario!  Let's get started!

The scenario
For reference here was my list (mind you I am rusty with PoM, like really rusty, so it might not be the best list):

  • Severius 1
    • Devout
    • Reckoner
    • Blessing of Vengeance
  • Knights Exemplar w/ UA
  • Knights Exemplar w/ UA
  • Full unit of Exemplar Errants w/ UA
  • Exemplar Errant Seneschal
  • Vassal of Menoth
  • Wracks
  • Covenant of Menoth
  • Min unit of the Choir
Also here is what I remember Kevin taking though it might not be 100% accurate (if it isn't, sorry Kevin!)
  • Deneghra 1
    • x2 Deathripper
    • Nightmare
    • Madeylyn de Corbeau
  • Min unit of Carrion Thralls
  • Max unit of Carrion Thralls
  • Max unit of Croe's Cutthroats
  • Max unit of Satyxis Blood Witches w/ UA
  • Max unit of Cylena Raefyll & Nyss Hunters
All right so I will level with you all.  This is a really late batrep.  Like two weeks old.  I've been busy with GenCon, work, wife duties, and assembling new models to put this up.  So this is what I remember:

My deployment sucked.  I essentially put my force into two blocks whereas Kevin spread his out and favored my left flank.  In doing so our first turn was mostly with moving into better positions while I ended up taking a couple of his Carrion Thralls out with some Errant crossbow bolts.  The second turn however is when it started to get sticky for me.  For one Kevin was able to jam up my movement with Carrion Thralls.  While not particularly deadly they served their purpose, to keep me in place.  I did not move very much this game sadly.  The loss of Pathfinder and my poor deployment skills really put a damper on my game plan.
Bad PoM, bad deployment!
When I was able to move up Kevin was able to take advantage of his ranged units but also having stealth.  Without many options of my own I couldn't really retaliate.  If I did manage to move up Kevin was ready and either shot them up before they could get a charge or he was able to tie my units up with cheap/hard to hit models.  Kevin was able to move around my left flank so freely you'd think it was American territory over there.  My Reckoner took a solid couple hits early on and he was pretty much out of the game in terms of being useful, so instead of trying to accomplish something with him I let him rot away.  On my right side the Errants and subsequent follow up with the Knights did their best to clear the troops but he had so many!  So many bodies.
I just managed to clear out those cursed birds!
Eventually Kevin was able to secure two control points, the center and left side, and put me in a poor position.  I had used my feat to clip Denny's counter-feat I felt was coming up but it didn't matter at this point.  My unit were jammed up, I couldn't move through the small forest quickly enough, I was fighting a battle of attrition and the attrition won.  I had played into Cryx's strength without realizing it until afterwards.  The last turn of the game Kevin was sitting on 3 control points and all it would take was a "activate-everyone-not-do-anything-I-win" kind of thing and I couldn't assassinate Denny.  She was too far away.  He had the jacks block my path and I couldn't move through.  Thus I conceded like a gentleman and took my loss well.  Cryx victory!
My poor options at hand
That didn't go as planned hmm...
So my first real PoM Mk3 fight went...well...rough.  I definitely need practice not only mechanically but with list building and deployment.  I felt that maybe with some different units I might have had a chance but not having pathfinder on the Errants sucks ass.  Vindictus anyone?  Anyways it was a great game with a great opponent and once again gave me a lot to think upon.  If anyone has had any recent games let's hear about it, until then take care everyone and happy gaming!

Monday, May 2, 2016

Game day and an end of an era

Good morning fellow gamers and welcome to a long awaited post.  It certainly has been awhile but truth be told I've not done anything worthy of posting.  I've taken a small hiatus from painting, I've had no games, and I've not assembled any models.  I don't think I've even really read up on any news related to gaming.  Suffice to say I've recently had some gaming done, last Saturday in fact, as part of the end of our Journeyman league.

I ended up playing 3 games, only one of which I was able to get some pics with my phone (it was being used as the deathclock for the first 2).  So I'll be brief with the 3 game synopses.

First game was against Josh and his Circle army, we played the Outflank scenario and I went with pDenny and he with pKromac.  My list focused on having a lot of bodies on the field with the ability to spawn more models (mechanithrall/necrosurgeon + bane thralls/BL Tartarus).  Josh was anticipating more of a jack challenge and so brought some heavier beasts with him and not so much in the way of infantry.  Suffice to say pDenny's debuffing easily took care of his Gnarlhorn and Warpwolf Stalker, eliminated his Trackers, and had him concede the game.  At one point his Stalker had a -6 to his ARM (Dark Shroud + Crippling Grasp + Feat lel) and the look on his face?  Priceless.
Mike vs Josh next to my game
Second game was against Sam and his Trollbloods.  This time I went with Scaverous versus pMadrak as Sam was still learning the game overall and I figured I'd like to try Scaverous with a full army and without the Ripjaws and Leviathan.  Sam had positioned Madrak up front without a wall to block incoming spells or shots.  So all in all it was a quick game with Scaverous hitting him with a Feast of Worms followed with Telekinesis to allow Erebus loaded with focus to charge in for the win.
My setup for the last game
My last game was against Courtney and her Retribution.  She decided to try a different warcaster and went with Garryth while I went ahead and took pAsphyxious.  Suffice to say her list was not prepared for a scenario and so she had some difficulty holding the objectives.  We ended up playing Incursion as she was not used to scenarios and we felt that it was a good "starter."  I do have to give her Mage Hunters some credit, they did not die out as quickly as I had hoped.  I have to give my mechanithralls credit, three of them took out her parasited Phoenix in one charge move (much to her annoyance).  Eventually Courtney took a gamble to charge Gaspy and secure a win, and honestly she would have if she were not an inch short.  Subsequently with a fully loaded pGaspy (who still had his feat up btw) he was able to stab Garryth to death and secure the win.
Mid-way through the game
So with that the Journeyman League ended but also my last game of Mk II with it as well.  Since Mk III is around the corner I have resigned my current Warmahordes gaming, as many have done as well in the community.  What a wild ride it has been.

I started getting into Warmahordes a little bit after Mk II came out.  Mike and I both viewed the game with hesitancy as we weren't too keen on steampunk.  With some disillusionment from GW, the availability of the starter rules from PP, and the relatively cheaper buy-in price we started proxying some models from 40k and tried out this game.  It was a blast!  I still remember Terminators being my warjacks and a space marine captain as my warcaster.  Mike dabbled in Circle before coming to terms with his Legion heritage and I was drawn by the Protectorate's deliverers (ironic since they aren't that great of a unit in Mk II).  Since then we invested heavily both in money, time, and heart.  There's something to be said about a game like Warmahordes that inspires an entire community to come together as it has, and it's one I am proud to be a part of.
When you find that game that just treats you right
So with the coming of Mk III I've got to say I've been very pleased with how Mk II has been for me.  While not perfect there were many a good game had because of the clearly written rules.  I've met plenty of great people, had a lot of good conversations, and great memories with this game.  Hell even my wife started playing (which says a lot if you know her).  So I bid a fond farewell to Mk II (kind of brings a tear to my heart) and I look forward to Mk III.  It might be a crazy ride in the future as well but I am sure it'll be a good one.
How it feels to say goodbye to a cherished edition
How about you all out there, how do you feel about your career in Mk II and the upcoming Mk III?  Let me know what you think and I bid you happy gaming and great die rolls.  Cheers!

Tuesday, March 15, 2016

Lazy Saturday Game Time

Hey all folks, it's been a hectic week for me and I hope it's been good for you all!  Over the weekend pSam came down from Wise to get a couple games in so I took some pictures and figured I'd talk about how things went down!


He brought his Skorne up against my Scavvy battlebox.  I was facing up against Naaresh, a Bronzeback, and 2 Cyclops Savages.  I had played Sam and some Skorne before so I knew from the beginning I would have to do something about that Bronzeback.  We set up the table and I favored a deployment towards the center with a Ripjaw off to the side.  Sam deployed slightly to his right but kept everyone close together. 

First turn I made sure to move on up and put Death Ward on Scavvy, Sam moved up and started his upkeep of Lamentations making sure for the rest of the game I was keenly aware of its area of effect.  For my next turn I moved my Ripjaw on my right up some more in an effort to cause Sam to redirect a beast to it, or ignore it and let me arc spells through.  My other Ripjaw went up to the center obstacle and was in prime position to arc some stuff up.  I forgot to allocate focus to my Leviathan and so I was only able to get 1 shot off to a Savage, though the one shot did manage to cripple his body.  I arced Icy Grip onto his Bronzeback.  Sam charged my Leviathan with his Savage and he charged my Ripjaw with his Bronzeback.  The Savage barely plinked my jack but my poor Ripjaw was gone.

On my following turn I noticed that Sam had ran his beasts pretty hot, the Savage was full and the Bronzeback had 4 fury on it.  Naaresh could only leech 1 point off of his beast in his next turn...hmm...So I did a throw and tossed the Savage away and then I hit the now-not-in-melee Bronzeback with telekinesis to look straight at Naaresh.  Oh and moved him a couple inches closer. Muahahahaha! The Savage frenzied and being knocked down could only move towards the Bronzeback.  Then the Broneback...the beast I was counting on to fail...to frenzy and charge Naaresh...made his damn threshold check! Expletive language!  Ah well.





The rest of the game was a lot of cat and mouse mechanics and movements.  I was able to keep his Bronzeback from doing a lot with Icy Grip and my remaining Ripjaw made sure he couldn't move at all with Vice Lock.  My Leviathan was sort of stuck in that position where he needed to shoot but Sam kept him in melee (didn't help that he had a crippled melee arm either).  Eventually Sam went in for the assassination with Naaresh and even though he failed to kill me the charge turn, he did the second go around.  Scaverous couldn't deal enough damage on his own to counter-assassinate and therefore lost the game.





Next Sam and I tried our hand at 9th Age.   We were pretty excited to get this game in because we both had fantasy armies that were collecting dust otherwise.  We took to the field 2000 points and I brought my Dread Elves and he his Undying Dynasties (read: Dark Elves vs Tomb Kings).  I realized we didn't have access to decent fantasy terrain so we just used some Warmahorde zones as hills and forests.









Honestly I don't think I can give a play by play.  Sam ended up winning by 200 VP's but we learned a lot of things about our armies and the rule set.  For one terrain plays very differently than it did in WHFB 8th.  Also I found out that even though I am cognitively aware of tactics I am to do with the Dread Elves (i.e. flank with certain units, movement, etc), I found out that I am going to have to practice more.  I was too aggressive and my deployment a bit awkward so I ended up losing some serious units.  My Dread Knights with the attached Prince however?  Amaaaaaaziiiiiiiiing.  They alone made sure I didn't lose too hard.  Sam I think learned about the importance of kitting his characters with some magic items as well as the rules in general.



Overall it was a really fun day and it was good to get in a league game followed up with 9th Age.  I am going to have to really crack down on the rules for our next match up because in retrospect I would have done many things differently.  Ah well, I hope you all have had a good week and until next time happy gaming!

Monday, February 29, 2016

Game day 2-27-16

Goooooooooood morning Internet friends and wargamer family members and welcome to another bat-sums!  We recently had a Journeyman League day and I was able to get 4 games in, this time with a better track record than the week before!  Let's get right in.
The three boards altogether
My first game was with Bernie and his Cygnar, specifically he went a blend of pNemo and the core battlebox jacks.  He had enough points to bring the Black 13th as well, whereas I had enough points to bring....nothing.  I was pretty much stuck with my 4 models like last week, ah well.  The board had a lot of choke points which I thought would have been to my advantage so I moved my chicken's in covering positions and my Leviathan in a solid firing lane.
The chokepoints worked against me :(
Unfortunately it's been awhile since I've played against Cygnar and I forgot that when it came to ranged warfare, I was not in the superior.  With similar control ranges pNemo was able to get some extra focus from my spell casting and so was able to not only pump up the Charger but also the Lancer.  They both wrecked/crippled my chicken jacks and while I was able to knock out his Ironclad I was losing out on attrition.  The Black 13th was able to move around the side and were able to hit Scavvy for some damage, allowing the Charger with full focus to take the last 2 boosted shots needed to wreck him.  Thus giving the game to Bernie.
After 1st turn moving
My second game was with my lovely wife and her Retribution, with the newest additions being 2 Arcanists.  I was able to keep her Phoenix at bay with some of my trickery and Leviathan firepower.  I think I did a decent job moving up and staying in cover with not only Scavvy but my jacks in general.  I was able to keep her Hydra busy with one of my chicken jacks the majority of the game.  So I thought I had the game in the bag mid-way, but alas that was not the case.  I felt that the only way I was going to be able to win the game is by pulling off a magical assassination run so I moved Scavvy up the fence line to get into position.  Unfortunately I was bogged down by a wreck and ended up falling short which then led Ravyn to take the initiative and end up taking Scavvy out in her own assassination.  A win to Courtney!
Turn 3
My next game was against Josh and his Circle and he was able to bring a lot more to the table than I was prepared for.  It ended up being his original force, shifting stones with UA, Blackclad Wayfarer, and a Gallows Grove.  Josh was able to move up pretty quickly and get into a solid position about 2 turns before I could have hoped to.  Thankfully Josh messed up on his order of activation and missed out on a chance to do a turn 2 assassination (yay!).  Josh then feated and kept me from being able to charge in, but given my force selection I don't think I would have wanted to anyways.  In a way Josh seemed to be not sure what to do with his new ability to teleport all over the map and so ran Krueger empty on fury and he had his Stalker rush in via shifting stones through the tower to take out my Leviathan.  On the turn after his feat I was able to move up both Ripjaws into a clear LoS and in range of all my spells, then I popped my feat.  It was a precarious situation I was in, if I missed up on ANY of my rolls I would have lost as his Stalker could easily charge in and win the game next turn.  I wagered on tossing Feast of Worms followed with two Excarnates and thankfully I was able to hit and deal enough to win the game.  Without any fury on Krueger Josh ended up not being able to transfer and lost the game.
Turn 3 or 4 I'm not sure which
My last game of the night was a mirror faction match against Mychaela's Cryx.  She was able to bring a Warwitch Siren and a Skarlock in addition to her other models.  I was able to get into a good position with my Leviathan and before Mychaela was able to take advantage of cover I managed to start hitting her jacks for damage.  I wanted to play it more safely this game and mostly we ended up trading damage on our jacks.  Mychaela moved up a Nightwretch to arc Curse of Shadows up on Scavvy,  In response I moved him into melee with the Nightwretch and in position of concealment giving me an effect DEF against ranged and magic to a nice solid 20.  A venom spray put Scavvy on a timer as his health ticked away, Mychaela moved the other Nightwretch into combat making it more difficult for me to just walk away.  I used the Leviathan to throw the more healthy chicken off of Scavvy and walked away, allowing me to draw a bead to eDenny and take out her remaining hit boxes for another win.

Overall I think I did pretty well for myself considering that I won 2 games out of 4.  I think playing the long game with Scavvy is the way to go for now and I have to be careful about my placements when using him.  Hopefully next League week I'll be able to bring some more to my force and maybe pull more wins in the future.  Until then happy gaming folks!

Tuesday, February 23, 2016

Painting Cryx: Jacks and Scavvy part 1

Hello everyone and I hope you are doing well this day!  If you've been following this blog you know that I've been working up to this point where I start painting.  Aside from my starter list I've actually managed to acquire a decent amount of Cryxian models.  Therefore I've started my painting journey now that everything is assembled and primed, so here's the start!

I primed my models with Krylon flat black and then did a spray over the top with satin white, mostly because it was a mistake in picking up the can and not going with flat.  To be honest the satin didn't change the texture/outcome of the painting later on in my opinion so I had no major qualms.  I did this so later coats (since I am using an airbrush) would have that semi-zenithal shading naturally.
For the basecoat
One of the major purchases I had once was to the get the complete Minitaire line of airbrush paints.  So far they've served me all right though some of the paints can come out a bit more glossy than I would like.  For this group of models I am starting off with a coat of dark brown moving up to a lighter tone and then topped off with a bone.  So I chose the following colors: Dark Leather, Jaundice, Ancient Bone, and then a quick top off with Cracked Soil.

In all honesty I didn't get the tone that I wanted that I would have if I had diluted GW's Bleached Bone (or whatever it's called now) and went with that.  Oh well, beggars can't be choosers at this point.  Next I did a spray over with GW's Agrax Earthshade and it ended up being a nice solid dirt encrusted bone (maybe more on dirt encrusted, I can work with this).
For the glow
For the last phase of this part I decided now would be the time for me to do the glowing effects.  Mostly because a lot of the Cryx areas have glowy bits but metal tubing that I will want to cover up next time.  So for the glow I went with a blue as I felt that it struck a good contrast with the darkened dirt bone stuff.  So I chose the following: Nautilus Blue, Lagoon Blue, Spellslinger Blue, and Skull White.
Work so far
I found that spraying directly on instead of trying to cover up entire sections worked better for me than what you see on tutorial videos.  Ironically I will have to go back and paint over the spots that were covered anyways as paint somehow crept up under the tape.  The worst part is going to be getting the right shade, maybe there's a shade out there that'll work.  In the interim this is where the models stand as of now.  Later I plan on doing the metallic areas and then start working on detail work and weathered effects.

Tune in next time for more painting and if you have any tips or comments feel free to leave them below.  Until then happy gaming folks!