Good day to you fellow Guild Ball fans and welcome to
another exciting post about the different teams in the game! I certainly hope you all have been having a
great time with hobby stuff lately. As
for myself I’ve got some things going on but right now I will continue to focus
on the teams and today’s is none other than the polar opposite to the Fishermen
but the Butcher’s Guild. Once again
cards can be found right
HERE.
So the Butcher’s guild is, as the name implies, composed of
those responsible for hacking up and carving your daily
cow/pig/chicken/rat/whatever. As far as
lore goes I am not sure how old of a guild they are but I would imagine they
have been in the game long enough. For
game-style purposes the Butchers are a pretty straight-forward team to play but
that does not equate to being bland or boring.
On the contrary there are a couple choices once can take to alter the
direction you want to take with your team.
So without further ado let’s take a look at those players shall we?
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Dat Guild Crest
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Starting off with the captains we have season 1 Ox and
season 2 Fillet. Ox is a burly sort of
gent who likes to get in there and with his giant ham-hands beat people
up! His stats back up this notion with a
solid TAC of 7 and a decent charge/sprint of 8”. Ox’s character plays can help with some solid
armor boosting and can also help bring down the armor of an opponent. His final character play, also his aura
character trait, and legendary play all equate to giving the team raw damage
potential and in tandem with each other can give teammates a solid +3 damage to
one target (who also is at an additional -1 armor). Fillet while labelled as a striker is more
akin to a nimble razor blade who wants to make everyone bleed. She is all about playing around with bleeding
conditions being able to charge farther against someone who is bleeding as well
as dealing extra damage to that target.
In a 6” aura around her bleed conditions do not expire in the
Maintenance phase and continue to exsanguinate targets. Her legendary play causes models already
bleeding to take some extra bleed damage instantaneously, whereas her character
plays can cause enemy models to start bleeding while taking some mild damage.
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Your starter box left to right: Boiler, Ox, Brisket |
Boar is an interesting sort of meathead. His INF stat is a 1/1 meaning that he can
only ever get 1 to use, but he gets a lot of use out of the only point he can
get. For one he charges for free and if
he damages someone with an attack he can make one attack for free! It helps that he has a TAC of 8 and he stays
in the game with a regenerative ability healing 2 hp per turn before taking off
conditions. Boiler is a nice winger
model in that his speed is decent and he can cause models he damages to gain
the bleed condition. One of his
character plays causes models to charge against his target gain a +2” to the
movement lending some utility to the team.
Meathook is a solid lady to get some bleed conditions out there with
solid damage. She has Tooled Up and if
used on herself while able to secure 5 hits she can then cause all models in
her 1” melee range to suffer 4 (3+1 for tooled up) damage. Oh and when she damages a model they are
bleeding. Go figure right? Shank has the ability to move around the
field a bit more than usual with his character play giving him a 4” dodge for 1
INF. Should he gain 5 hits on someone he
can cause them to debuff their defense by -2 and take 1 damage. Really useful to get Shank into a flank to
gain that -2 defense debuff off for the rest of the Butchers to carve up the
target.
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From left to right: Brisket, Boar, Ox, Shank, Princess da puppy, Meathook, and Boiler
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Tenderiser is one of the few goalkeepers in the game and he’s
a big ole brute of one. He has the Rush
Keeper and Goal defense traits making it harder for the opposing team to score
goals. On his return kick however he’s
got some interesting quirks. For 1 INF his
kick cannot be intercepted and furthermore models in the path of the ball
receive the knock-down condition. His
other character play costs all 4 INF that he can receive but in a 3” pulse he
will push models 2” away and knock them down with some damage. Brisket season 1 is a striker true and true
and her abilities reflect that. She has
a self-buffing character play to her kicking abilities while also gaining a
movement when an enemy moves into her melee range. Against male models she has a +1 to defense
which can help her out a little bit.
Otherwise she is a striker with a solid 18” goal threat range and 4 dice
to roll (when buffed). Brisket season 2
traded her striker role for a winger and she’s a pretty solid one at it. Her stats remained largely untouched save for
a slight increase to her TAC. Each time
she scores a goal she gains a permanent +1/+0 to her INF. In addition when she is within 8” of the
pitch sidelines she reduces the cost of her charging by 1. Her character play options help with some
mobility but one that catches my eye is Ball’s Gone which lets her tackle
someone for the ball and immediately pass it off to a friendly within 4”. Coupled with her old striker role stats she
is certainly a model to keep an eye on when forming a team.
Finally let’s give a quick peer to our two mascot options,
Princess and Truffles. Princess is a
mobile attack dog who can cause bleeding or give someone a -4/-4” and
poison. She has the Loved Creature trait
so if you take her out then the already nasty TAC values on several Butcher
models will get a buff and they will move faster for a turn. Truffles trades in some offensive/condition
placement for some defensive capabilities.
He has Tough Hide and Sturdy adding some damage mitigation and the
ability to ignore the first knockdown.
In addition he has Smell Blood which gives him some mobility and extra
damage against targets with bleed. He
will pair up quite nicely if you plan on going with a bleed team.
So there we have it,
the Butcher’s Guild in a nutshell. They
tend to deal a lot of raw damage so you can definitely get some nice VP’s in
with takedowns but there are some models in the guild that can also give you a
goal here and there as well. I myself
would be interested in trying a bleed team in the future and I think it would
be an interesting game to have. Until
then fellow guildballers take care and happy gaming!
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